My redesign of the Blunderbus has been finished, and I have continued to learn the importance of lighting and texturing correctly. I could explain HDRI ranges and all that crap, but I don't really understand it myself! Instead I'll let the two images speak for themselves.
A regular old Mental ray render to start with, showing the new masucline design of the Blunderbus and his reflective and emmisive textures. Rather mediocre image at best.
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HDRI rendering says hi. |
And the posed, HDRI final gathered image rendered at production quality from Maya, a completely different image and mood and a much more successful image altogether. Notice the changing colours all over as I slowly re-rendered after editing parts of the image. Then I discovered IPR rendering, cutting the wait time for renders down even further!
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