Monday, 31 January 2011

Daniel Dociu

Another artist that I have always liked is the conceptual artist Daniel Dociu, who currently works for NCSoft (He provides artwork for the guild wars games primarily)

This is a good example of his work. Detailed, chaotic scenes with strong palette choices.
This is one of his peices of conceptual artwork for a level that was not used, however the artwork still made it into the game as a loading screen. The basis of the level was a city where the player navigated across the rooftops.
He starts his images with a concept, then starts to create random shapes by using custom brushes within photoshop. He then loks for order in these shapes and bases his images around them.

Tuesday, 25 January 2011

Zdzislaw Bekinski

Another artist I have found to be very inpiring. He's quite a dark one too, I think there must be something wrong with my brain...

He has a standard palette that he tends to use, with oranges and yellows creating a dry, dusty feeling - fitting that most of his images involve death or decay in some form.
Even in the works that don't feature a direct reference to mortality have a dark and strong feeling to them. Like something is going to go very wrong for someone...

Use of colour is staggeringly impactful, drawing the eye to the images. Images are usually excellently painted and amaze before you even start to look into other points. The crucified figure in the top right, the skull and bones lying beside the cradle, the strangely spooky character bent over the cradle looks soft and motherly- yet not - and the use of In Hoc Signo Vinces : "in this sign you will conquer" the slogan of armies and military families, believed to have been spoken by Consantine I

Wednesday, 19 January 2011

Ian Miller

Ian Miller is an illustrator and artist who has produced images for Games Workshop, 2000AD and J.R.R Tolkien's Lord of the Rings to name but a few.

The image I have featured in my influence map is a shot from the James Herbert graphic novel he illustrated, as it shows everything about him that inspires me: detailed linework, organic twisting of architectural shapes and spaces and a limited palette used to enhance the impact of an image.

This work is from a horror novel cover, and shows how he uses detailed line work and organic shapes to create an unsettling piece that reflects the novel within.

These are works from a book detailing the world of Tolkien (That I was lucky enough to pick up for £3!) They show his use of line and detail again, but also demonstrate his non-use of colour in some aspects. I think the images are perfect as they are and that any colour applied would take away from the descriptive aspect of the images.

Artists represented within a 3d space

For my first 3d project to be completed in Maya I have to look at artists that have inspired me and represent their style in a three dimensional space.

There are three artists that have always inspired me that I will be looking at over the next few days: Ian Miller, Zdzislaw Beksinski and Daniel Dociu.