|Bump mapping is a little strong, and I removed the black outlines on the eyes|
|Looks much better with lowered bump mapping and without the manga-style eye outlines. I've also played with the specular levels to give a less shiny look to her skin|
My robot (Which I like to call Blunderbus) Is being modelled in a different way from Lucy, who was built using image planes in the more standard way. Blunderbus has been build as separate pieces, using Maya as more of a 3d sketchbook than with Lucy. Work on him has, of course, been slower - but I feel I am learning to be far more comfortable in Maya's interface by working in this way.