Thursday, 1 March 2012

It's been a while since an update so I will do my best to get everyone up to date :)

My models came out reasonably successfully for the first semester, but they do need work for semester 2, so first I will outline my objectives here before talking about progress.


I like the Lucy model I created but I am not entirely happy with the finished result. My main weakness when starting this project was the modelling side of the characters, as I had never managed to create an organic model before. However, by focusing on creating an acceptable 3d model I have ignored one of my skills at texturing.

Although I am happy to have created an organic humanoid model the texturing on the hair and clothes is very basic

Lucy will be getting a makeover to reduce topological errors, such as triangles and polygons that share vertexes, but the modelling side of this character is pretty much complete. Lucy's final model featured simple specular and bump maps - but these are what I am targeting for improvement in this semester. These include the file problems that caused broken connections most of the time when importing or opening the file on other computers than my own. One aspect of correction with topology will be for normal maps to increase the detail on her tracksuit and facial features.

The Blunderbus

Because the main objective of the project was to create an organic character the protector character of The Blunderbus (Don't know if I've explained on this blog, but he's named after a camper van my dad used to torture the family with - the point being that it was an ex-ambulance that was not built for the job but kept us safe anyway) was largely ignored. The model was very simple at the best of times and because of the focus on modelling Lucy he was left with many placeholder elements - the feet, for example, are simple pyramids that I meant to upgrade but ran out of time for by hand in. These are one of the  many modelling based examples that the blunderbus needs.

I have to admit this model came out far worse than I hoped.
So I feel that by focusing on improving weaknesses I have actually failed myself by not allowing myself to use my strengths to improve characters. I have always been good at making mechanical models, but did not allow myself to model the Blunderbus successfully because I wanted to improve skills in other areas. I have been texturing for ages but did not allow myself to use my full skills because I was too busy concentrating on skills that I had not learned yet.

With another semester to improve my models I am hoping to improve where I failed by allowing myself to use my skills.

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